A blog to document my progress and experience making Pokemon-related sprites, as well as the occasional glimpse into other topics.
31/08/26
Sneak Peek #2
30/08/26
Sprite Progress #3
After subjecting myself to some rage-inducing games of Deadlock (I am a filthy Dynamo main), I decided I ought to finally tackle making a sprite for Kecleon. This one was quite fun to sprite, partially because the little fella has an excellent design, but mainly because I had put extra care into the placeholder's pose.
The final sprite didn't end up with the an exact 1:1 pose, after all I did lift its leg up, but you can see how everything else is pretty much the same. The proportions are also a bit different, mainly in regards to the head. Speaking of the head, one quirk with Gen 2's style: many Pokemon have their heads slightly larger than their official designs. I assume this was to allow more detail and expressiveness to be shown on their faces, and I usually follow that with my own sprites. I also have a tendency to make my sprites a smidge pudgier than they're supposed to be, but that's just a personal preference.
With this one's shiny I chose to keep the blue stripe on its belly, but I changed the green. Kecleon's shiny normally has a green much closer to the regular version. I went for a much more different green just because I felt it would contrast with the blue better.
I've still not animated it or made a backsprite for it yet, but I'll take care of that soon. I did, however, completely finish Toxapex, though I won't be uploading it to my Dropbox until I have a big enough group of sprites to test in PokeCrystal all at once.
29/08/26
Sprite Progress #2
As per usual, I start off with a placeholder sprite. Sometimes I make these months ahead of time, purely to give myself an idea of the canvas size to use and what the Pokemon's proportions may look like. In many cases the placeholder's pose is used at least as a reference for the final sprite, but sometimes I go with a completely different pose. In Toxapex's case I couldn't get too crazy with it, so the placeholder did the trick.
28/08/26
Sprite Progress #1
Don't expect this every day, but I've gone and finished Hisuian Sliggoo!
I had a bit of trouble with its shell and went through a few iterations before deciding on the final version. It mostly boiled down to making it a distinct color from the gooey body and making it seem as smooth as a metal shell would.
You might notice the Hisuian Sliggoo is actually edited off the original one, or at least part of it. This is something I usually do for regional variants or other forms that maintain large similarities with their original forms.
Some are much harder to notice such as with my Ursalunas, but if you pay close attention you'll see the head shape is nearly identical. Smaller portions of Bloodmoon's body are also edited from the original, while also containing completely new portions.
Doing this helps cut down on the time it takes to make these sprites, and if I do it well enough I can avoid it being distracting. I could make entirely 100% new sprites for some of these, but doing it like this is more convenient and helps me make both sprites more visually consistent with each other.
I didn't have a ton to share today, and most posts are likely to be close to this in terms of simplicity, so there's a fair warning in you end up reading anything here at all.
Cya next time ~
Sage
27/08/26
Sneek Peek #1
Pretty neat, eh? The old Goomy dates back to December of 2024, though the version on the left is a slightly downsized version of it I put on my Dropbox just a month later. You can tell even that wasn't enough for me since the new one is still smaller than that. I don't think the old one is bad per se, but generation 2 sprites really pop out more when they have contrasting colors. It's not possible with every Pokemon's design, but with a little creativity white serves as a great substitute for lighter colors in many cases.
Starting Something New
This is the beginning of what I'd like to think of as a glimpse into my fucked-up mind. Why is it fucked up, might you ask? Simple, I really like pixel art; mainly that which is in the style of Pokemon's second generation. I'm not even sure why I like it so much, Gold, Silver, and Crystal aren't even my favorite games in the franchise. Maybe it's the simplicity of the style? Well, maybe I'll figure that out later. The point is, I'm gonna be posting my journey making the sort of sprites I'm known for at this point, and hopefully more as I go.
You've probably noticed already, but my style of writing is a bit wordy and disjointed. If you don't like that, I do apologize, but that's probably how every post here is gonna be. I could and probably should write a little more professionally, but I also want to consider this a diary of sorts. Wait no, Greg Heffley wouldn't approve of that. Journal it is. Anyway, I plan of sharing more personal thoughts later down the line, stuff I wouldn't normally share on Twitter or Bluesky in fear of getting bullied by the local alt-right blue checkmark nutjobs. I've noticed there's a tag system I'll be using so if this sort of thing isn't your style, you'll be able to filter it out.
I don't expect to get much of an audience here, but naturally I'll link this on my socials and see if I can get at least a few readers. I don't know how frequently I'll post, or how long said posts will be. Hell, I haven't even bothered learning how to use Blogger properly yet. I'm pretty much winging it. But hey, maybe it'll be fun for everyone involved.




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